The Custom Night, or Night 7, is the final night of Five Nights at Candy's, unlocked after beating the 6th night. This night gives the player the ability to change the AI level of the animatronics, akin to Five Nights at Freddy's custom nights. It also gives the names of all of the animatronics. The AI level scale is exactly like the FNAF games as well, allowing the AI to go up to a level of 20, giving the game 7/20 mode. There is a 7/20 button that will instantly set every animatronic to 20 AI. There is also a Reset button that will set every animatronic back to 0 AI.
The Games Factory 2 .rar
Download File: https://shoxet.com/2vzYQq
The old abandoned robotics factory that was scheduled for demolition had caught on fire this morning.The exact cause of the fire is unknown, but experts were able to deduct that the fire originated from somewere within the warehouse department of the factory. It was also discovered that the factory's power-schedule had not been discontinued when the factory closed, so the cause was most likely either faulty wiring or overloaded heating equipment.
The local fire brigade arrived at the factory around 7 AM, where already most of the building was engulfed in flames. Around 8 AM the building then finally collapsed, leaving behind nothing but rubble.
I agree with a fast and week T5 being pointless but ... the dragon is just a walking wall of death right now ... and that is not a dragon . dragon's are rampaging forces of nature not a slow moving reaper just savoring the kill cause it knows you can't stop it I mean seriously I play turtle all the time and I gotta tell you when I see that thing coming I don't see a dragon I see Death just taking a walk down my drive way casually shrugging off walls and walls of guns and tearing trough layers of every type of shield I could fit there is just no stopping that thing once some one gets it 5 games me and my cousin played and he even waited for me to build my perfect defense 3 different maps that thing solo's my base every time just soaking up damage I mean really it feels more like if death and godzilla had a kid than a dragon I mean it can't even fly and I know there are dragons that don't fly but ... it's just doesn't feel like a dragon to me if it doesn't fly sorry to rant like this but I wanted to speak my mind and thanks for reading all this
There are a few issues I am having and some critiques for what I am seeing when playing a casual game in Skirmish.1) The energy producing structures aren't producing enough, most games I play I am desperately trying to scrape together energy, while sitting on a huge stockpile of Mass. I think that either the energy costs should be decreased across the board for all structures, especially the energy producers, or the energy producer output is ramped up. It seems that the Cybran Faction has the easiest time gathering resources while I played as them, while the UEF and Illuminate have a harder time getting things in order, the Illuminate more so then the UEF.2) This may be a problem with my computer not able to handle it, but the game slows to an absolute crawl at about an hour in, due to how many units are on the map, especially with how the AI produces them. The game could be moving at 4 seconds IRL to 1 second IG.3) The AI difficulty seems to be absurd, I remember during one match when playing against a Cybran commander that by the 30 minute mark he was able to send multiple scroxas and T3 units at me and by the 1:30 or so mark he had at least ten of each major experimental sitting in the ruins of my base while I desperately tried to build a floating base as an Illuminate with Heavy Arty Fire hitting my shields. Yes he did have fire bases all over the map, primarily where mass deposits were, I believe normal turtle was on for the AI, and there was a 20 minute rush timer, but that was still utterly absurd the level resource and unit production the AI was displaying.4) The shields seem a little to strong, especially when packed together, to the point that any time I would try to assault a firebase, not the main one even, that I would need at minimum to use an experimental to crack open the base, otherwise either the artillery fire was worthless and simply drained my energy or an army of factory units would simply be destroyed by the static defenses.5) I keep having crashes and the "SC2 has stopped working" midway through the match, at about the hour to 1:30 minute mark occasionally.6) I tried going onto the Campaign menu a few weeks back, and if I remember correctly the Game crashed with the "SC2 has stopped working" when I tried to enter the campaign, or I did get in the campaign menu and it crashed when I tried to play said campaign, the first UEF mission in particular.7) Something needs to be done to the Archangel and Combat Drone Experimental in Illuminate, they are too slow, and lack decent fire power to be effective. The Uriel was all around utterly disappointing and a waste of time and resources to build, a slow, easy to kill, and hard to be killed by experimental, major works needs to be done, like increasing its speed and decreasing resource and time for building it, or increasing its health and rate of fire, or increasing its range and damage. The Andromeda struggled fight its way through a section of T1, T2, and T3 Cybran shields when I used it in a skirmish match. In addition it was not good at handling crowds whatsoever, though this may be due the fact the crowd was filled with mobile shields. It also seems to have a hard time recognizing move commands, and does not go where you order it to go. The Andromeda could use a range and rate of fire boost, with maybe a few additional weapons, and a slightly faster move speed.I hope that whoever works on this mod sees this comment and can use what I wrote to help further this awesome mod.I will post more problems as a I run into them, and if this is not the best place to put them, then can someone inform as to where the best place would be?
For the life of me I can not upgrade or build new mass T2 or T3 mass extractors, I have unlocked both in research tree in a few games now with UEF but the option to upgrade or build new mass extractors is not there, they are just T1 only and clicking them does not give me an upgrade option in the far lower left of the screen. What am I missing here?thanks
really nice workthe only thing thats sad is that the game itself cant really seam to be able to handle it.We got the problem that after roundabout 1h ingame time the advance of the gamespeed rapidly goes down so that the next 40 minutes take like 3h
There's also TESTED, a pretty evil megawad of extreme difficulty. It has lots of custom monsters, all being derived from Doom 3's originals. First levels are tough but doable, but gradually turn harder until you get ambushed by hellknights and enhanced imps in every close quarter. All levels are huge, and dying without savegames can set you back big time. Beware though, as it also has 'unfair' situations such as platforming elements, which are not helped by how weak and slow is Doom3guy.
Thematically it's closer to classic Doom than Doom 3, having an overarching progression and an excellently executed atmosphere, but no real story to speak of. Switches and doors are also patterned repetitively like in classic games. Personally I view it as a great challenge, but also somewhat frustrating to replay (unfortunately I don't like saving, as I see it as a too cheap cop-out). It would have been better if Doom3guy were modified to be faster than he is now. Right now challenges similar to those from classic Dooms, such as being ambushed by two hellknights, two mancubi and a bruiser, don't work that well here, because you're so damn slow. Make one mistake, and you need to restart. I guess you can mod Doom3guy manually in the text files. 2ff7e9595c
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